| Each rating has a "normal" growth
curve based on the player's Potential Rating and Age in that skill. A player's
growth can be accelerated, and his decline slowed down, by applying extra
training time to that skill in Spring Training. Similarly, his growth will
be severely impaired, and his decline accelerated by providing less than
the minimum required amount of training time to a skill. However, the vast
majority of a player's growth in each skill is due to aging and his potential.
In general, a player's skills will peak at about 28 years of age. However, each skill has a different growth curve and may actually peak earlier or later than 28. Although each player is unique and can vary from the norm, the following guidelines can be used when gauging the effects of aging on player skills: 1. Contact hitting (CH) is a younger player's skill. Although teen-aged players will not likely start with a large portion of their potential, they will improve quickly and should peak before they reach 28 years of age. Players should maintain their contact hitting well into their 30's before they start to decline in skill. 2. Power hitting (PH) is an older player's skill. Teen-aged players will not likely start with a majority of their potential and will not improve as quickly as with contact hitting, but will start to see greater improvements as they get stronger in their mid-20's and will continue past age 28. Power hitting is maintained by players into their late 30's, but should show a sharp decline as they age further. 3. Speed (SP) is a young player's skill and is pretty much established as a teenager. Player's may see some minor improvement in their speed as they get older, but a player's speed should peak well before he is 28 years old. Players start to lose speed as they get into their mid-30's and their speed decline is rapid. 4. Fielding ability (FA) is a skill that established early, but has room for moderate growth. Players will generally peak at about 28 years of age with their fielding ability and will maintain it throughout their career. 5. Arm strength (AS) is similar to speed in that teen-aged pitchers and position players already have almost all the arm strength they will achieve, but with room for minor growth. Arm strength is generally maintained by the player or pitcher until somewhere around 40 years of age and then will generally decline rapidly. 6. Control (CO) is an older pitcher's skill and, like power hitting, will show a slower early development with an accelerated growth as the player hits his mid-20's and continuing past 28. Pitchers will generally retain most of their control into their 40's. 7. Endurance (EN) is an established skill with nominal growth and will be maintained well into the late 30's, but will generally start to show a sharp decline thereafter. 8. Hold runner (HdRn) is a skill in which a pitcher can show moderate growth, peaking at about 28 and maintaining throughout his career. 9. Pitch ratings (FB, SI, SL, CB, CU, SC, KN) are usually established, but can show moderate growth. In rare cases a pitcher may have a hidden ability in the knuckle ball or screwball pitches, but otherwise, if a pitcher has no ability to throw a pitch, he won't learn it. All players have several basic ratings, which range from 0 to 99. These numbers indicate the players current skill levels. The higher the numeric rating, the more skill the player possesses. The lower the rating, the lower the skill level. An average rating is 50 in all categories. The ratings are divided into two categories: Batting/Fielding and Pitching. However, since pitchers can bat, and batters may occasionally pitch, all players are rated in both categories. In a Career Association, certain skill ratings will change during the course of a players career, improving from work during spring training and slowly declining as the player ages. Each player has three different sets of ratings, which are used at various points: Actual ratings represent the players normal performance levels
as shown on the roster screen. Actual ratings do not change during the
season. Effective ratings are up-to-the-minute player ratings used during a game. The effects of injuries, pitcher fatigue, and any situational modifiers are reflected in a players effective ratings. Player Ratings: Power Hitting (PH) Speed (SP) Fielding Ability (FA) Arm Strength (AS) Pull (Pull) Groundball/Flyball (G/F) Batting Situational Modifiers The two non-monthly situational modifiers (vs. L, Home) have implied 'opposite' ratings, which can be figured by subtracting the rating from 100. (For example, a batter with a vs. L. rating of 55 has an implied vs. R rating of 45.) The two situational modifiers, ScPos and C&L, show how well a player does in those situations. The six monthly modifiers indicate an overall proficiency of a player
during a given month. For instance, a player with an August modifier rating
of 40 compared with ratings of over 50 for all other months, is likely
to slump in all ratings during August. vs. L: vs. Left-handed pitching situational modifier Player Ratings: All players have pitching ratings, even if their primary position is not pitching. The ratings are as follows: Holding Runners (HdRn) Endurance (EN) Control (CO) Groundball/Flyball (G/F) Arm Strength (AS) Fastball (FB) Curveball (CB) Change-up (CU) Slider (SL) Sinker (SI) Screwball (SC) Knuckleball (KN) A pitcher will have a rating for each of the seven pitches, but if he has more than four pitches, only the best four pitches are available in games. Pitching Situational Modifiers The two non-monthly situational modifiers (vs. L, Home) have implied 'opposite' ratings, which can be figured by subtracting the rating from 100. (For example, a pitcher with a vs. L. rating of 55 has an implied vs. R rating of 45.) The two situational modifiers, ScPos and C&L, show how well a pitcher does in those situations. The six monthly modifiers indicate an overall proficiency of a pitcher during a given month. For instance, a pitcher with an August modifier rating of 40 compared with ratings of over 50 for all other months, is likely to slump in all ratings during August. vs. L: vs. Left-handed batters situational modifier Ratings Index Player Data Columns NO - Uniform Number Batting Ratings Batting Situational Modifiers Fielding Pitching Ratings Pitches Pitcher Situational Modifiers |